Systems in service
Enfusion system / Published

QRF

Instant, Foot, Drive, or Air insert of a faction-matched QRF. Requires Uplink.

Field capability

Dispatch. Lead. Extract.

Squad support

Authorised operators dispatch a faction-matched QRF from the command wheel — Instant, Foot, Drive, or Air. Extract uses the same method.

Base dispatch

Foot, Drive, and Air stage from the closest friendly base with online living quarters. Drive parks in front of the vehicle workshop. Air sits on the helipad. The fireteam steps off living quarters and boards before movement.

Radio net

Squad radio carries departure, sitrep, LZ mark, and denial. Chatter is top-left radio protocol only.

Insert methods

Stage, board, move.

Instant

Spawn in a ring on the requester. Extract dismisses in place.

Foot

Spawn at living quarters and insert on foot. Extract returns on foot to the stored base.

Drive

Vehicle stages in front of the workshop. The fireteam walks from living quarters, boards, then drives. Extract returns by the same vehicle.

Air

Bird sits on the helipad. The fireteam walks from living quarters, boards, holds three seconds, then dusts off. Orbit and demand red smoke, red flare, or Mark LZ. Missed mark RTBs; nearby recall has no cooldown.

Live configuration

Station orders.

Load QRF alongside Uplink on the station. Do not load a third-party fireteam spawner. Issue the orders below from the Configuration desk.

Requires Uplink for station identity and the authenticated BCN connection.

01

Dispatch

Who may request QRF, fireteam size, Instant versus physical doctrine, and whether unused hulls may be claimed.

8 orders

Doctrine

Enable QRF requests

When false, Instant / Foot / Drive / Air / Evac / Medical are hidden and rejected.

Dispatch mode

Station doctrine: Instant or physical (Foot / Drive / Air). Never both.

Requester role

Who may dispatch a fireteam: squad leader, squad members, or both.

Required rank

Minimum character rank required to request a fireteam. Use 0 to allow any rank.

Fireteam size

Requested AI operators per dispatch. Drive and Air clamp to available cargo seats.

Radio chatter

Squad radio-protocol text and gain beep on insert and extract beats.

Assets

Commandeer empty vehicles

When on, QRF may take unused empty vehicles at a base. When off, every Drive, Air, Evac, and Medical request spawns its own hull. This is one switch for all QRF methods.

Debit base supplies

When on, insert draws catalog supply cost from the dispatch base and only uses a base that can pay. Instant bills the closest friendly base that can pay. Off by default.

02

Limits

Duration, cooldowns, inbound abort, and concurrent fireteam caps.

8 orders

Tempo

Request cooldown

Minimum seconds after a successful request before the same squad may request again. Use 0 for no cooldown.

On-station duration

On-station time before auto-extract. Clock starts on arrival. Use 0 to disable.

Crash cooldown

Squad cooldown if Drive or Air transport is destroyed after commit. Use 0 to disable.

Failed drop-off cooldown

Squad cooldown when insert is turned back before on station (taking fire). Crash uses crash cooldown instead. Use 0 to disable.

Evac cooldown

Squad cooldown after an evac ENDEX. Separate from fireteam cooldown. Use 0 to disable.

Damage abort

Remaining scaled health (0-1) that aborts an inbound drop-off or extract pickup. Use 0 to disable.

Concurrent

Maximum per squad

Concurrent fireteams allowed per squad at once.

Maximum per faction

Concurrent fireteams allowed per faction at once.

03

Instant

Authorize Instant insert when station doctrine is Instant.

1 order
Authorize Instant

When false, Instant is hidden on the command wheel and rejected.

04

Foot

Authorize Foot insert from living quarters.

1 order
Authorize Foot

When false, Foot is hidden on the command wheel and rejected.

05

Drive

Authorize Drive insert and stuck-hull replacement.

2 orders
Authorize Drive

When false, Drive is hidden on the command wheel and rejected.

Stuck replace

Drive: motionless seconds before the vehicle is replaced on the nearest road. Use 0 to disable.

06

Air

Authorize Air insert from a helipad.

1 order
Authorize Air

When false, Air is hidden on the command wheel and rejected.

07

Evac

Authorize Evac Land and Evac Air player pickup.

2 orders
Authorize Evac Land

When false, Evac Land is hidden on the QRF wheel and rejected.

Authorize Evac Air

When false, Evac Air is hidden on the QRF wheel and rejected.

08

Medical

Authorize the ambulance team from a field hospital.

1 order
Authorize Medical

When false, Medical is hidden. Ambulance team requires an ONLINE field hospital and vehicle workshop.

Deployment ready

Equip your station.