Network dispatches / Public wire
Routine manual

Combat Reporting — AI and Civilian Casualties

Expanded telemetry brings AI and civilian losses into operational reporting.

Uplink's casualty telemetry now includes AI and civilian casualties, extending the events reported from the battlefield beyond player personnel alone. This gives the platform more evidence for reviewing the human cost of an engagement, including losses involving non-player combatants and civilians. The events travel through Uplink's existing telemetry system alongside the station's other operational reporting. Casualty reporting is a record of events supplied by the game. It does not by itself introduce an automatic punishment or reward policy; those outcomes depend on the platform and station rules that consume the data. The result is a broader basis for after-action analysis and future reporting features.
Transmission data
Source
BattleCorp Network
Priority
Routine
Category
manual
Filed
15 Sep 2026 · 00:00 UTC
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