In war, the way is to avoid what is strong and to strike at what is weak.
Sun Tzu

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Battle Corp Network

Platform Overview

BattleCorp Network is the command’s persistent record for large-scale Arma Reforger operations: a web platform where players, units, and registered game servers connect so missions, outcomes, and unit activity stay visible to the community—not lost when a session ends.

This page is an orientation brief. It is not a legal document; see Terms of Use and Privacy Policy for those commitments.

1. Mission

The network exists to support roleplay-friendly military operations: clear rosters, traceable actions, and shared situational awareness across factions, organisations, and servers that choose to integrate. You bring the discipline; the platform holds the ledger.

2. Accounts and personnel

You sign in with a verified account to access the operational interface. Each user can link one or more in-game player identities and switch which player is “active” for the site. Personnel profiles support discovery—friends, followers, profile wall activity, and direct messages—so units can coordinate without abandoning the command tone of the setting.

3. Factions and organisations

Factions frame the strategic map: coalition structure and public-facing detail for each aligned group. Organisations are your squads and units—registration, applications, rosters, and organisation chat—so membership and unit identity stay coherent across operations.

4. Campaigns, scenarios, and skirmishes

Wars represent persistent campaigns with narrative and administrative context. Scenarios describe the operational backdrop linked from battles. Skirmishes are recorded engagements: timelines, participants, and outcomes as data arrives from integrated servers. Together they answer “what happened, where, and who was on the line.”

5. Servers and telemetry

Community servers can appear in the browser with operator information where provided. Server operators may register and claim servers, and compatible game-server integrations can submit telemetry and uplink data so kills, objectives, and session flow feed the records you see on personnel and skirmish pages—subject to fair use, validation, and the technical contracts we publish for integrators.

6. Recognition, competition, and tasking

Leaderboards surface comparative performance where the data model supports it. Awards record commendations tied to organisations or individuals as staff and systems grant them. Contracts present mission-style objectives and reporting hooks for structured play. News carries wire-style updates generated from notable events (for example campaign milestones or registrations) so the front stays current without manual spam.

7. Geography and regions

Regions provide geographic context where the dataset supports map-oriented views—useful for understanding where operations sit in the world the community has built.

8. Claiming identity and hardware

Dedicated flows allow players to claim a linked player identity and server operators to assert control of a listed server, reducing impersonation and keeping ownership auditable.

9. Administration

Staff operate an administrative backend for moderation, data correction, and platform health. Ordinary users interact only with the public and authenticated player-facing areas described above.

10. Next steps

Ready to deploy: enlist now, enter briefing if you already hold credentials, or use contact if you need staff comms.